Epic Games Store Launches Zero-Fee Tier for Developers

In a bold move to reshape the economics of PC game distribution, Epic Games announced in May 2025 that it will eliminate its platform fee entirely for a game’s first $1 million in annual gross revenue. This update, effective June 1, 2025, is designed to empower independent studios, reduce upfront costs for new releases, and intensify competition with Steam’s tiered-fee model.
Historical Fee Structures
- 2018: Epic undercut Steam’s 30% share by charging 12% on all sales.
- 2020: Unreal Engine extended its royalty-free threshold to the first $1 million in lifetime engine revenue.
- 2025: Epic Store now waives fees on each game’s first $1 million in yearly revenue; above that, the 12% rate applies.
New Zero-Fee Tier Explained
Under the new structure, each SKU (app or game) on the Epic Games Store will incur a 0% platform fee until it reaches $1 million in annual gross sales. Post that threshold, the standard 12% fee resumes. Epic’s backend billing API automatically tracks per-app revenue across multiple payment gateways (Stripe, PayPal, regional processors) and reconciles with real-time dashboard metrics powered by AWS Lambda and Amazon Aurora databases.
Technical Implications
This fee update necessitates enhanced telemetry on Epic’s microservices architecture. Epic has deployed additional Kubernetes clusters in Europe, Asia-Pacific, and North America to handle increased transaction volumes, especially from indie titles priced under $10. The store’s CDN footprint on Akamai has scaled by 25% since Q1 2025 to support rapid asset delivery and patch distribution for smaller developers who often lack in-house hosting resources.
Developer Perspectives
“As an indie studio, upfront fees and unpredictable revenue shares are major barriers,” says Dr. Maya Chen, CTO of Obsidian Fork Games. “Epic’s zero-fee tier lets us allocate budget to QA, localization, and server-side infrastructure instead of platform cuts.” Early access titles like ChronoBakery: Galactic Confections report a 15% boost in net take-home revenue compared to prior quarters.
Market Impact
Analysts at IDC estimate that Epic’s move could shave up to $300 million in fees from indie revenues industry-wide by 2026. Steam, by contrast, offers 25% and 20% tiers only after $10 million and $50 million in lifetime sales, respectively—thresholds out of reach for most small teams. Despite Steam’s $10.8 billion in PC game sales in 2024, Epic’s $1 billion performance demonstrates a widening gulf that the new policy aims to close.
Looking Ahead
Epic continues to invest heavily in developer tools, including free cloud-based build farms integrated into Unreal Engine 5.3 and an upcoming cross-platform matchmaking SDK. With Tencent’s backing and growing partnerships with cloud providers, Epic is positioning its store not just as a storefront but as a full-stack publishing platform for the next generation of game creators.