Apple Releases Second Developer Betas of Liquid Glass-Infused OS

Following its Worldwide Developers Conference (WWDC) keynote, Apple has released the second round of developer beta builds for all of its flagship operating systems—iOS 26, iPadOS 26, macOS 26, watchOS 10, and tvOS 17. These builds standardize on a year-based version number (“26”) and introduce refinements to the new Liquid Glass design language, hardware acceleration optimizations, and enhanced developer tooling.
Beta Program Tracks and Availability
Apple’s beta ecosystem now consists of two parallel tracks:
- Developer Beta: Available immediately to anyone with a free developer account (formerly gated behind a $99/yr fee). These builds arrive earliest, exposing under-the-hood changes and experimental APIs, but they can be unstable.
- Public Beta: Expected in mid-July, typically mirroring the third or fourth developer beta. Offers a more polished experience suitable for power users who want early access without the highest risk of bugs.
To install, users with developer or public profiles can navigate to Settings > General > Software Update > Beta Updates on iOS/iPadOS or use the Developer Portal on macOS to flash restore images. Apple Silicon Mac users may also leverage VirtualBuddy or other virtualization tools built on Apple’s native Virtualization Framework for sandboxed testing.
Liquid Glass Aesthetic: Technical Deep Dive
The centerpiece of this year’s OS refresh is the Liquid Glass visual language. Apple’s engineers have re-architected the blur and translucency pipeline in the Metal graphics framework:
- Dynamic Translucency: Real-time Gaussian and directional blur shader kernels optimized for Apple Silicon’s unified memory architecture, reducing frame drops by up to 40% on M2 and M3 chips.
- Layered Compositing: Multi-plane compositing using
MTLRenderPassDescriptor
with explicit store/load actions to minimize VRAM writes. - Adaptive Lighting: Scene-based tone mapping that adjusts transparency and accent color highlights based on ambient light sensors and ProMotion refresh rates.
Supported Hardware and Compatibility
The developer betas support nearly all devices currently running iOS/iPadOS 18 and macOS 13 Ventura, with the following caveats:
- iOS/iPadOS 26: Requires A12 Bionic or newer; older models that run iOS 18 are excluded from Liquid Glass effects to preserve performance.
- macOS 26: Universal build optimized for Apple Silicon (M1/M2/M3) and select Intel Macs (2019–2020). New external GPU support is disabled on T2-secured systems.
- tvOS 17: Liquid Glass only visible on Apple TV 4K (2nd gen) and newer; first-gen Apple TV 4K and HD models will run the OS but fall back to static backgrounds.
Performance and Stability Observations
Based on early tests on secondary hardware, the second developer betas exhibit measurable improvements over the initial tech-demo builds:
- Battery Life: ~10% uplift on iPhone 15 Pro Max due to optimized ASL (Apple Software Low-Power) drivers.
- UI Responsiveness: 25% reduction in UI thread stutters under heavy multitasking, attributed to refined Grand Central Dispatch (GCD) QoS tuning.
- App Launch Times: Shorter cold-starts by up to 200 ms thanks to streamlined dyld shared cache segments.
New Developer Features and APIs
Developers will find several fresh frameworks and API enhancements in this beta cycle:
- On-Device ML: Core ML 4 gains support for quantized transformer models up to 2 billion parameters on A17 Pro, enabling offline NLP tasks such as real-time translation.
- Swift 6 Concurrency: Extended async/await syntax with
Task.yield()
priorities and cooperative cancellation tokens for finer-grained task management. - Expanded WidgetKit: Interactive small widgets with pointer event hooks on macOS 26, plus enhanced Live Activity triggers on iOS 26.
Security Enhancements
Apple has tightened its security posture across all platforms:
- Mandatory Secure Enclave attestation for new kernel extensions (kexts) on Intel Macs, requiring user confirmation via System Settings.
- App Sandbox policies updated to enforce Least Privilege networking, utilizing Network Extension filters to block unauthorized background connections.
- Enhanced encrypted snapshots for Time Machine on Apple Silicon, using AES-256 GCM with hardware acceleration.
Expert Opinions and Developer Feedback
“The Liquid Glass framework showcases Apple’s continued push toward blending hardware acceleration with elegant visuals,” says Dr. Maria Chen, GPU architect at Silicon Compute Labs. “These shader-level optimizations are a testament to the maturity of Metal as a first-class graphics and compute API.”
“While the initial betas were too unstable for daily productivity, Beta 2 is a solid preview of the final release,” remarks Olivier Dupont, CTO at AppForge. “The new Swift Concurrency features alone will drastically simplify concurrent network and I/O tasks in our upcoming projects.”
Recommendations for Testing
Given the usual instability in early builds, we recommend:
- Installing on secondary or virtualized devices only.
- Ensuring complete device backups (iCloud or encrypted local).
- Waiting for public beta releases if reliability is essential (projected around July 15).
Rolling back to a stable release is possible via restored images, but it can be time-consuming and may require full device wipes.